DB01-01 Master Roshi

DB01-01 Master Roshi

This character cannot attack.

Ez a harcos nem tud támadni.

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DB01-02 Gohan

DB01-02 Gohan

[WHEN PLAYED] This character gains +2000 BP during this turn.

Ha kijátszod a kör végéig kap + 2000 BP-t.

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DB01-03 Master Shen

DB01-03 Master Shen

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DB01-04 Krillin

DB01-04 Krillin

[WHEN ATTACKS] Remove 1 JP> This character gains + 2000 BP

[HA TÁMAD] Távolíts el egy JP-t> Ez a harcos kap + 2000 BP-t.

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DB01-05 Cyborg Tao

DB01-05 Cyborg Tao

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DB01-06 Chichi

DB01-06 Chichi

[WHEN PLAYED] Move 1 card from your discard pile to the top of your deck.

[HA KIJÁTSZOD] Tegyél egy lapot a discard arena-ból a paklid tetejére.

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DB01-07 Tien

DB01-07 Tien

[WHEN PLAYED] This character gains +2000 BP during this turn.

[HA KIJÁTSZOD] + 2000 BP-t kap a kör végéig.

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DB01-08 Yamcha

DB01-08 Yamcha

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DB01-09 Ginyu

DB01-09 Gyniu

[WHEN BLOCKS] If the attacking character has 4000 BP or less, ready this character.

[HA VÉDEKEZIK] és a támadó ellenfeled harci ereje 4000 BP vagy kisebb, forgasd vissza ezt a harcost.

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DB01-10 Piccolo

DB01-10 Piccolo

[ASSAULT 1] [WHEN ATTACKS] Remove 1 JP > Draw 1 card.

[HA TÁMAD] Távolíts el egy JP-t és húzz egy lapot!

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DB01-11 Freiza

DB01-11 Freiza

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DB01-12 Goku

DB01-12 Goku

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DB01-13 Piccolo

DB01-13 Piccolo

[ASSAULT 1] [WHEN ATTACKS] Remove 1JP > Draw 1 card.

Ha támad távolítsd el 1 JP-t> húzz egy lapot!

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DB01-14 Vegeta

DB01-14 Vegeta

[WHEN ATTACKS] Remove 1 JP > Ready this character.

[HA TÁMAD] Távolíts el egy JP-t majd forgasd vissza ezt a harcost.

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DB01-15 Goku

DB01-15 Goku

[ASSAULT 1] [WHEN ATTACKS] Remove 1JP > Draw 1 card.

Ha támad távolítsd el 1 JP-t> húzz egy lapot!

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DB01-16 Gohan

DB01-16 Gohan

[WHEN ATTACKS] This character gains + 8000 BP.

Ha támad kap + 8000 BP-t.

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DB01-17 Turtle

DB01-17 Turtle

This Character cannot Attack.

Ez a harcos nem tud támadni

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DB01-18 Dende

DB01-18 Dende

[WHEN BLOCKS] If this character is destroyed, you may exhaust target character your opponent controls.]

[HA VÉDEKEZIK] és elpusztul, egyik ellenfeled harcosát beforgathatod.

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DB01-19 Bulma

DB01-19 Bulma

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DB01-20 Launch

DB01-20 Launch

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DB01-21 Oolong

DB01-21 Oolong

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DB01-22 Korin

DB01-22 Korin

[WHEN PLAYED] Place JP onto target character you control.

[HA KIJÁTSZOD] tegyél egy JP-t egyik harcosodra.

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DB01-23 Puar

DB01-23 Puar

[WHEN PLAYED] Place JP onto target character you control.

[HA KIJÁTSZOD] tegyél egy JP-t egyik harcosodra.

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DB01-24 Mr. Popo

DB01-24 Mr. Popo

[START OF YOUR OPPONENT'S BATTLE PHASE] Remove 1 JP> Ready this character.

[AZ ELLENFELED KÖRÉBEN] A csata előtt távolíts el egy JP-t, hogy visszaforgasd ezt a harcost.

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DB01-25 Guru

DB01-25 Guru

[START OF YOUR BATTLE PHASE] You may exhaust this character to place JP onto target character you control.

[A TE KÖRÖDBEN] A csata előtt ha beforgatod ezt a harcost, tegyél egy JP-t egyik harcosodra.

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DB01-26 Nail

DB01-26 Nail

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DB01-27 Yajirobe

DB01-27 Yajirobe

[WHEN ATTACKS] Remove 2 JP> Ready target character you control.

[HA TÁMAD] Távolíts el róla 2 JP-t > Forgasd vissza egyik harcosodat.

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DB01-28 Chiaotzu

DB01-28 Chiaotzu

[WHEN DESTROYED] Distribute 3 JP onto characters you control.

[HA MEGHAL] Ossz el majd helyezz 3 db JP-t a harcosaidra.

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DB01-29 Ginyu (Goku)

DB01-29 Ginyu (Goku)

When this character is destroyed by the special ability of a character or the effect of an action or dramatic card, you may put in play a 'Goku' character card from your hand without paying its cost.

Ha ez a karakter elpusztul egy képesség, action vagy dramatic lap hatására kjátszhatsz ingyen egy Songoku-t a kezedből.

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DB01-30 Krillin

DB01-30 Krillin

(WHEN ATTACKS) Move any number of JP from other characters you control onto this character.

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DB01-31 Piccolo

DB01-31 Piccolo

(WHEN PLAYED) Exhaust all character your opponent controls with a cost of 3 or less.

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DB01-32 Tien

DB01-32 Tien

(WHEN ATTACKS) Remove JP> Return target character your opponent controls with a cost of 2 or less to its owner's hand.

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DB01-33 Kami

DB01-33 Kami

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DB01-34 King Yemma

DB01-34 King Yemma

(WHEN BLOCKS) This character gains + 3000 BP.

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DB01-35 Goku

DB01-35 Goku

(WHEN BLOCKS) If the attacking character has no JP on it , return that character to its owner's hand.

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DB01-36 Raditz

DB01-36 Raditz

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DB01-37 King Kai

DB01-37 King Kai

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DB01-38 Cui

DB01-38 Cui

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DB01-39 Cell

DB01-39 Cell

(WHEN ATTACKS) This character cannot be blocked by a character with a cost of 2 or less.

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DB01-40 Frieza (Second Form)

DB01-40 Frieza (Second Form)

(OPPONENT'S BATTLE PHASE) While this character is ready, characters your opponent controls with a cost of 2 or less cannot attack.

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DB01-41 Zarbon

DB01-41 Zarbon

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DB01-42 Son Gohan (Giant Ape)

DB01-42 Son Gohan (Giant Ape)

(WHEN PLAYED) Return target character your opponent controls to its owner's hand.

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DB01-43 Trunks

DB01-43 Trunks

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DB01-44 Nappa

DB01-44 Nappa

(WHEN BLOCKS) This character gains + 3000 BP.

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DB01-45 King Piccolo

DB01-45 King Piccolo

(WHEN ATTACKS) Remove JP> This character cannot be blocked by a character with 1 or less JP on it.

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DB01-46 Vegeta

DB01-46 Vegeta

(OPPONENT'S BATTLE PHASE) When a character your opponent controls attacks, ready this character.

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DB01-47 Saibaman

DB01-47 Saibaman

This character cannot attack. You may have any number of this character in play.

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DB01-48 Chiaotzu

DB01-48 Chiaotzu

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DB01-49 Frieza

DB01-49 Frieza

(WHEN ATTACKS) You may destroy target character you control.

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DB01-50 Raditz

DB01-50 Raditz

(WHEN ATTACKS) If this character was not blocked, destroy target character your opponent controls with a cost of 2 or less.

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DB01-51 Guldo

DB01-51 Guldo

(SACRIFICE) (WHEN DESTROYED) Move this character to your energy zone, face down and readied.)

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DB01-52 Dodoria

DB01-52 Dodoria

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DB01-53 Burter

DB01-53 Burter

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DB01-54 Zarbon (Transformed)

DB01-54 Zarbon (Transformed)

(SACRIFICE) (WHEN DESTROYED) Move this character to your energy zone, face down and readied.)

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DB01-55 Recoome

DB01-55 Recoome

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DB01-56 Son goku (Giant Ape)

DB01-56 Son goku (Giant Ape)

(WHEN ATTACKS) Destroy target exhausted character your opponent controls with a cost of 2 or less.

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DB01-57 Frieza (Third Form)

DB01-57 Frieza (Third Form)

(SACRIFICE) (WHEN DESTROYED) Move this character to your energy zone, face down and readied.)

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DB01-58 Jeice

DB01-58 Jeice

(WHEN ATTACKS) This character gains + 2000 BP.

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DB01-59 Vegeta

DB01-59 Vegeta

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DB01-60 Ginyu

DB01-60 Ginyu

(YOUR MAIN PHASE) You may destroy target "Ginyu Force" character you control to put in play a 'Frieza chacarter card from your hand without paying its cost.

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DB01-61 Frieza (Final From)

DB01-61 Frieza (Final From)

When your opponent applies Miracle Effect, they must discard 1 card from their hand.

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DB01-62 Ki Blast

DB01-62 Ki Blast

ATTACK | BLOCK Destroy target character your opponent controls with 2000 BP or less.

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DB01-63 Kamehameha

DB01-63 Kamehameha

ATTACK | BLOCK All character you control gain + 2000BP during this turn.

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DB01-64 Dodonpa

DB01-64 Dodonpa

ATTACK Target character you control gains+ 4000BP during this turn.

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DB01-65 Kaio.ken

DB01-65 Kaio.ken

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. MAIN | Draw 2 cards.

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DB01-66 Trump Card

DB01-66 Trump Card

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. ATTACK |BLOCK When a character you control defeats a character during this turn, ready that character.

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DB01-67 Result of Training

DB01-67 Result of Training

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. MAIN Distribute 2 JP onto character you control.

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DB01-68 Destructo Disk

DB01-68 Destructo Disk

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. ATTACK |BLOCK Remove any number of JP from a character you control. Then, exhaust target character your opponent controls with less JP on it that the amount of JP you removed.

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DB01-69 Senzu Beans

DB01-69 Senzu Beans

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. ATTACK | BLOCK Ready target character you control

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DB01-70 Ultra Divine Water

DB01-70 Ultra Divine Water

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. ATTACK | BLOCK You may remove JP from any characters you control to ready them.

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DB01-71 Come Out Shenron!

DB01-71 Come Out Shenron!

MAIN Distribute 7 JP onto characters you control.

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DB01-72 Saiyan Warrior Race

DB01-72 Saiyan Warrior Race

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. BLOCK Target character you control gains + 2000BP during this turn for each JP on it.

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DB01-73 Wolf Fang Fist

DB01-73 Wolf Fang Fist

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. BLOCK All exhausted characters you control may block during this turn as though they were ready.

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DB01-74 Tri Beam

DB01-74 Tri Beam

BLOCK Return target character your opponent controls to the top of its owner's hand

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DB01-75 Elite Trump Card

DB01-75 Elite Trump Card

ATTACK Characters your opponent controls with 3 or less JP on them cannot block the attacking character.

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DB01-76 Alien Transformation

DB01-76 Alien Transformation

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. BLOCK You cannot take damage from the attacks of characters your opponent controls during this turn.

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DB01-77 Destructive Wave

DB01-77 Destructive Wave

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. ATTACK |BLOCK Target character you control gains + 1000BP during this durn, then draw 1 card.

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DB01-78 Scouter

DB01-78 Scouter

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. ATTACK | BLOCK Destroy target character with a cost of 2 or less.

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DB01-79 Special Beam Cannon

DB01-79 Special Beam Cannon

ATTACK Destroy target character, then take 1 damage.

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DB01-80 I Will Destroy You!

DB01-80 I Will Destroy You!

MAIN Target character you control gains + 3000 BP and deals 2 damage during this turn.

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DB01-81 Special Fighting Pise

DB01-81 Special Fighting Pise

MIRACLE EFFECT When this card is revealed as Damage, apply its Effect. ATTACK | BLOCK Redistribute 3 JP from characters your opponent controls onto characters you control.

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DB01-82 Training In 100x Gravity

DB01-82 Training In 100x Gravity

Characters with ASSAULT may use the effect of ASSAULT without removing JP.

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DB01-83 Full Moon Transformation

DB01-83 Full Moon Transformation

Red characters gain +2000BP for each JP on them.

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DB01-84 Wild Awakening

DB01-84 Wild Awakening

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. When a character you control attacks, you may discard any number of cards from your hand to give that character + 2000 BP during this turn for each card discarded.

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DB01-85 Legendary Super Saiyan

DB01-85 Legendary Super Saiyan

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. When a character you control attacks, draw 1 card.

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DB01-86 Snake Way

DB01-86 Snake Way

During each end phase, you may remove JP from any number of Red or Green characters you control to ready them.

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DB01-87 Awakened Power

DB01-87 Awakened Power

At the start of your battle phase, ready all cards in your energy zone.

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DB01-88 Ultimate Warrior Piccolo is Born!

DB01-88 Ultimate Warrior Piccolo is Born!

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. When you play a character, place JP onto it for each character in your discard pile with the same name.

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DB01-89 Eternal Dragon Porunga

DB01-89 Eternal Dragon Porunga

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. At the start of your main phase, you may remove 7 JP from characters you contrl to put in play a character card from your discard pile without paying its cost.

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DB01-90 Energy Ball

DB01-90 Energy Ball

When a White character you control blocks, it gains: 2000 BP.

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DB01-91 Saiyan Invasion

DB01-91 Saiyan Invasion

When you put in play a character , return target character your opponent controls with a cost of 2 or less to its owner's hand.

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DB01-92 The Changing Future

DB01-92 The Changing Future

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. At the start of each end phase, ready every character you control.

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DB01-93 Planet Namek on the Brink of Collapse

DB01-93 Planet Namek on the Brink of Collapse

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. While you have 3 or more cards in your damage zone, characters you control gain + 3000 BP.

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DB01-94 I'll Turn This Planet to Dust!

DB01-94 I'll Turn This Planet to Dust!

When a Purple character you control is not blocked, remove all JP from target characters your opponent controls.

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DB01-95 The Ginyu Force

DB01-95 The Ginyu Force

When a character you control with SACRIFICE is blocked, destroy the character that blocked it at the end of the battle.

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DB01-96 Death Beam

DB01-96 Death Beam

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. At the start of your opponent's battle phase, select a character that they control. That character must attack first during this turn.

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DB01-97 Power Level of 530 000

DB01-97 Power Level of 530 000

MIRACLE EFFECT When this card is revealed as Damage, move it to its owner's hand. Non- Purple and non- White characters your opponent controls with 2 or less JP on them do not ready during your opponent's ready phase.

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DB01-omega1 Super Saiya Goku

DB01-omega1 Super Saiya Goku

(WHEN ATTACKS) When this character defeats a character, give your opponent 1 Damage and draw 1 card.

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DB01-omega2 Piccolo

DB01-omega2 Piccolo

(WHEN PLAYED) Place 2 JP onto every character you control.

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DB01-omega3 Vegeta

DB01-omega3 Vegeta

(WHEN ATTACKS) Remove 2 JP> Return a number of characters your opponent controls to their owner's hand wit a total cost of up to 7.

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DB01-omega4 Frieza

DB01-omega4 Frieza

(When ATTACKS) Destroy target character your opponent controls with a cost of 4 or less. Then, place JP onto this character.

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